waterfalls between forest

Arch' Interactive Design

Architectural interaction starts at its core — on our computer — models are developed with the creation of hundreds of individual components. The next phase is to accurately stage a space with a rendering to reveal the scale, lighting, and material behavior within every design.

An image of an interior shown in rendered view on the computer in Blander.
An image of an interior shown in rendered view on the computer in Blander.
An image of an interior shown in wireframe view on the computer in Blander.
An image of an interior shown in wireframe view on the computer in Blander.
An image of a living room shown in wireframe view on the computer in Blander.
An image of a living room shown in wireframe view on the computer in Blander.
An image of a living room shown in rendered view on the computer in Blander.
An image of a living room shown in rendered view on the computer in Blander.
An image of a dining table with pace servings shown in wireframe view on the computer in Blander.
An image of a dining table with pace servings shown in wireframe view on the computer in Blander.
An image of a dining table with pace servings shown in rendered view on the computer in Blander.
An image of a dining table with pace servings shown in rendered view on the computer in Blander.
An image of a desk and office chair shown in wireframe view on the computer in Blander.
An image of a desk and office chair shown in wireframe view on the computer in Blander.
An image of a desk and office chair shown in rendered view on the computer in Blander.
An image of a desk and office chair shown in rendered view on the computer in Blander.
An image of a bedroom shown in wireframe view on the computer in Blander.
An image of a bedroom shown in wireframe view on the computer in Blander.
An image of a bedroom shown in rendered view on the computer in Blander.
An image of a bedroom shown in rendered view on the computer in Blander.

Arch' Interactive Design

Architectural interaction happens on your screen — where models are built to move, adapt, and evolve with the click of the mouse. The only challenge is choosing which design direction works best.